Dungeon Siege III

Dungeon Siege III

Console Xbox 360
Publisher Square Enix
Genre Action , Role-Playing
Region WW
Views 1,270
Downloads 478
Released June 16, 2011
File size 6.16 G
3/5 (1 vote)
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Dungeon Siege III is an action role-playing game set in the medieval fantasy realm of Ehb. The mystery woman Jeyne Kassynder attacked (and defeated) it, and her new goal appears to be to eliminate everything and everyone related to the Montbarron family, the land’s elite protectors. The player assumes the position of one of four characters (the fighter Lucas, the fire creature Anjali, the archer Katarina, or the mage Reinhart) who have a close relationship with this family and the ultimate goal of saving their life by finding the truth about Kassynder and her plot.

The combat mechanism differs from earlier editions in the series in that, whereas previously were developed for mouse and keyboard controls, Dungeon Siege III is primarily designed for gamepads – which means direct commands rather than indirect clicks. The user directs the character’s movement and attack direction and uses a button to perform special attacks (which utilize focus energy). The lack of life, mana, and focus potions sets it apart from other RPGs; instead, the adventurer must collect refreshing, colored balls dropped by defeated adversaries.

The player encounters the other three characters throughout the game and takes one of them into battle with him. AI handles this fighting sidekick, but the player selects the gear and levels up, much like the main character. Every enemy is slain, and the quest completed results in experience points; a good number results in a group up. The skills are separated into ten passive talents and nine particular active assaults (abilities) that vary for each character. Both commands can be developed in five steps, but they have two alternative specializations: damage or speed. The powers are divided into three categories: one-handed, two-handed, and defensive.

Dungeon Siege III also includes numerous dialogues that vary in size depending on the character picked. As in other Obsidian games, the player frequently needs to make decisions that affect how the quest is resolved, such as by fighting or peaceful means and how the adventure finishes. The consequences of those actions ripple throughout the game and can even slightly alter the primary goal, such as if a faction backs the heroes in a major battle.

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