Marvel Ultimate Alliance 2

Console Nintendo Wii
Publisher Activision
Genre Action , Adventure
Region EU , JP , US
Views 3,604
Downloads 2,817
Released 15th Sep 2009 (USA)
26th Sep 2009 (UK/EU)
16th Sep 2009 (JPN)
File size 2.18 G
4/5 (1 vote)
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INTRODUCTION

The legacy of four-player chaos in Marvel-themed gaming continues with “Marvel Ultimate Alliance 2” for the Wii. This successor to Marvel Ultimate Alliance and the X-Men Legends series brings elements from the Secret Wars and Civil War comic book stories. After a few explosive events, the government imposes a super-human registration act, and players choose sides in a battle of allegiance. Depending on your choice, different heroes become accessible or locked out, and the storyline unfolds uniquely. Now let’s dive into the nitty-gritty details, shall we?

GAME CHARACTER UNLOCKING AND BONUS MISSIONS

At the outset of “Marvel Ultimate Alliance 2,” you are greeted by a handful of characters, much like a fancy dinner party, but with more capes and less caviar. As you progress, additional heroes can be unlocked by completing simulator missions, the superhero equivalent of putting together an IKEA bookshelf. These tasks might include something as mundane as blowing up cars – just another day in the life of a superhero. Each hero has health and stamina meters, and SHIELD access points are strategically located to switch characters. Consider these the revolving doors of superhero management.

ABILITIES AND POWERS OF HEROES

Heroes in “Marvel Ultimate Alliance 2” are not just about the flashy costumes; they come with a treasure chest of abilities and powers. The options are vast, whether jumping (sometimes double), flying, web-swinging, or grabbing a random lousy guy for a quick punch. Leveling up allows the allocation of points to strengthen abilities and the best part? You can reassign these points and switch between powers whenever you want. It’s like choosing your favorite ice cream flavor but with more explosions.

THE THRILL OF BATTLE AND REWARDS

The game’s combat system allows you to defeat adversaries and enjoy a smashing good time while breaking stuff around you. This grants health refills and points to upgrade each hero’s statistics. Imagine breaking a vase and suddenly becoming smarter! Additionally, carrying items that boost stats, such as HP or damage bonuses, adds a shopping spree excitement to the battlefield.

FUSIONS AND TEAM-UP ATTACKS

This is where “Marvel Ultimate Alliance 2” turns the fun dial to eleven. Adding fusions and two-character team-up attacks, controlled by a four-star meter (think of it as a superhero’s Yelp rating), brings a unique flair to the game. Whether you are resurrecting a fallen comrade or launching a fusion attack, every pairing of two characters has its exclusive fusion. It’s like a superhero dance, but instead of a waltz, you throw fire and ice at each other.

TYPES OF FUSIONS

Fusions in “Marvel Ultimate Alliance 2” are as varied as a superhero’s wardrobe. You have specific fusions, like throwing Mr. Fantastic like a human javelin, which damages single targets. Then there are clearing fusions, such as Storm and Wolverine’s combination, which serves as a superheroic room freshener, clearing opponents within a radius. Lastly, guided fusions, like Iceman and Human Torch’s collaborative effort, mow down adversaries like a high-powered lawn mower, making them helpful in cleaning out scattered foes.

CONCLUSION

“Marvel Ultimate Alliance 2” for Wii continues the four-player mayhem tradition and adds twists, turns, and super-powered dance moves. From character unlocking, abilities, thrilling battles, and team-up fusions, the game allows players to live their superhero dreams, choices, and actions. Whether you want to double-jump over an opponent or throw your ally as a human missile, this game has something for every comic book enthusiast with a sense of humor. So grab your cape, pick your side, and may your fusion attacks always land!

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