The Last Story

Console Nintendo Wii
Publisher Nintendo
Genre Role-Playing
Region EU , JP , US
Views 7,246
Downloads 8,348
Released 14th Aug 2012 (USA)
24th Feb 2012 (UK/EU)
27th Jan 2011 (JPN)
File size 4.57 G
3.9/5 (7 votes)
Download now

Introduction

Lazulis Island, a picturesque locale harboring the bustling port community known as Lazulis City, has recently rolled out the welcome mat for a squad of mercenaries searching for employment. Led by the dynamic duo of Zael and his almost-brother Dagran, this group is given a mission by Count Arganan, the island’s big cheese. What follows is an adventure across the island, and beyond, into the briny deep. It’s like an action-packed vacation but with more swords and less sunbathing.

PLAYER’S OBJECTIVE: DEFLECTING THE ENEMIES’ ATTENTION

In the fascinating world of “The Last Story,” our hero Zael has a knack for deflecting attention—kind of like that one friend who constantly changes the subject when you mention borrowing money. To take control of Zael, players must draw their foes’ attention during combat. But beware, for the adversaries might get distracted by other party members, like cats drawn to a laser pointer. Zael’s ability to pull their attention away from teammates is like a party trick but with more life-or-death consequences.

TWO MULTIPLAYER MODES: COMPETITIVE AND COOPERATIVE

“The Last Story” doesn’t just stop at single-player shenanigans. Nope, it offers two flavors of multiplayer fun, like ice cream, but without the brain freeze. First up, there’s the competitive mode. Here, players face off against each other in a frantic melee until only one victor stands. It’s like musical chairs but with more fighting and fewer chairs. Then, there’s the cooperative mode, where up to six players join forces to accomplish missions. It’s teamwork, camaraderie, and digital high fives all around.

GAMEPLAY MECHANICS: ZAEL’S ROLE AND ABILITIES

In this interactive tale, Zael isn’t just the center of attention; he’s the master. Like a conductor leading an orchestra of fighters, Zael directs his group, determining who gets the spotlight and the boot. His role goes beyond mere attention-grabbing; he can divert adversaries from his allies when he attacks them. It’s like playing keep-away, but instead of a ball, you’re tossing around people’s lives.

THE ADVENTURE BEYOND LAZULIS ISLAND

Now, what’s an action RPG without an epic journey? “The Last Story” takes Zael and his merry band of mercenaries across the landscape of Lazulis Island and into the ocean’s vast unknown. Think of it as an all-expense-paid cruise with more dragons and fewer buffet lines. Whether exploring hidden caves or battling sea monsters, the game offers an immersive experience that makes even the most seasoned virtual tourists say, “Wow, this beats my last trip to virtual Paris!”

LAZULIS ISLAND AND CITY: A BEAUTIFUL SCENE

Lazulis Island and City are more than just settings in “The Last Story”; they’re also characters. Consider a bustling port town with stunning seascapes, bustling marketplaces, and more than a few seagulls. If it weren’t for the terrifying monsters and mercenary activity, it’s the location you’d like to visit. The game makers have built a colorful world for players to explore, enjoy, and occasionally save from doom.

CONCLUSION: THE LAST BUT NOT LEAST INTERESTING STORY

So there you have it, an exclusive look at “The Last Story” for Wii’s fascinating world. This game has everything from fighting systems that would make a fencer blush to multiplayer options that can form (or break) friendships. Not to mention the stunning Lazulis Island, a holiday destination that may make your real-world excursions seem a little underwhelming. So grab your virtual sword, gather your virtual buddies, and prepare for an adventure far from virtual. But, unlike Zael, you cannot deflect attention away from your real-life obligations. I tried!

Problems with download or installation?

Leave a Comment