Author(s): Red Soul
Version: 1.1
Date: 31th of October, 2021
Status: Complete
Source: https://www.romhacking.net/hacks/5161/
Overview:
The bugfix does the following:
Enable agility/evade for actual hit/evade mechanics instead of animation-only
Hit up/down effects altered from no change to +10/-15 accuracy
Increased chance for critical hits from fixed 0 to 2+LUCK
LUCK now grants a chance to deny enemy counter moves
Changed attack bonus of crits from +50% to + (LUCK x weapon factor)/3
(for monsters, treat level/4 as weapon factor)
Reduced damage of regular attacks for dual attackers by 25%
Reduced Kevinās wolf form bonus from +15% to +10%
Reduced power up/down effect from +33% to +20%
Apply 300 def cap before buffs instead of after
Corrected issue with level-ups where max stats were sometimes those of later levels
Force attack recalculation on map transition to prevent wolf bonus stacking abuse
Tran Shape has fixed duration of 12 instead of 25 minus LUCK
Heal Light no longer āhealsā max HP up/down
(effect was only visible on next max HP check)
Heal Light is no longer reduced on a target that has m.def up
(or increased with m.def down)
Prevent HP overflow from healing enemies with 65k+ HP
Changed energy ball from crit rate = 1/2 to crit rate x1.5
Blaze Wall, Flame Breath, Demon Breath and Lava Wave no longer remove status ailments from the target
(they try to inflict non-existing burn state)
Fixed Kevinās Death Hand and Dervish being mixed up in menu
Fixed level of Gemstone Valley mobs that are stuck at Lv28 instead of growing with plot progress like their neighbors
Removed check that sets LUCK to max if it is 20 or above on any kill
Fixed that the day bonus on melee attacks checking for the targetās saber instead of the attackerās
Added element check on Lv2/3 techs
(immune, absorb and reflect deal 1 damage instead of their real effects)
Fixed magic shield only applying half of the magic defense effect mind up gives
Fixed cast time progressing while menu is open
Fixed spell damage calculation using the level of the target instead of the caster for the 60%/90% bonus
Changed the level based bonus to a gradual increase by level instead of a sudden spike going from 19 to 20 and 39 to 40
Added exp rubber-banding if your highest leveled party member is below the monsterās level
Added extra patch to remove cast time of spells (optional)
Added extra patch to always get a chest after battle (optional)
Added extra patch to boost all elements on Mana Day (optional)
RB’s notes: One of the characters has the wrong palettes for his last two classes, and overall, color use on the characters is not very good.
I suggest applying Hues of Mana on top of this hack to either correct or vastly improve the colors for all characters, depending on the version chosen.
Hues of Mana added (as patches) so users can pick the version they prefer. Refer to to the included Readme for more information.