Introduction
This fangame is designed around the sandstorm weather and is located mainly in a large desert with many sub areas. There are a lot of changes to all the Pokémon, many moves, and some abilities in this fangame. I manually rewrote all the movesets for this fangame’s roster.
This fangame isn’t compressed. Players can modify their copy of this fangame to make your own fun with what I’ve made so far using RPG Maker XP. This will also be the case in later versions. I left a lot of comments throughout the events and scripts.
This is my first created Pokémon fangame. My main goal of creating this fangame is to create my own favorite fangame.
Highlights of features in this fangame
- The total roster planned for this fangame is 154 species including evolutions.
- A gigantic amount of balance changes to all the Pokémon in all aspects.
- All the movesets are manually written by me.
- A lot of moves are rebalanced. Always check the descriptions and stats!
- A lot of changes to abilities. Some custom-created ones, too.
- Evolution requirements are adjusted based on how I’m balancing this fangame.
- Atypical starter trio, based on battle niche instead of type triangle.
- All trainer battles are in doubles format.
- Radial game world layout.
- You don’t have to remember which town each NPC service is located. They’ll all be in one place as you unlock them, and you’ll pass through often on your way to other areas.
- Access to healing your party for free in the middle of every route.
- More specific details on changes are accessible in-game. You don’t need to open a wiki for this fangame.
- Unobstructive grass. You don’t have to trudge through grass encounters to progress through areas.
- Pokémon that appear in the overworld, and respawn.
- There are always repeatable trainer battles available for money and experience. They’re not always caught up with the player’s level.
- Animated battle sprites and dynamic camera.