Binary Domain

Binary Domain

Console Xbox 360
Publisher SEGA
Developer Ryu ga Gotoku Studio
Genre Shooter
Views 447
Downloads 702
File size 6.9 GiB
5/5 (1 vote)
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Global warming consumed 75% of the world’s habitable land in the late twentieth century, forcing humanity to create new, higher cities above those already occupied by the sea. However, the water has taken more than just land. Millions of humans have also been slain, leaving humanity’s labor drastically depleted, and as a result, a robotic workforce has been built to handle the task. To oversee how this mechanical labor is treated, the U.N. drafted the “New Geneva Convention,” which includes Article 21, which prohibits the creation of robots that can pass for people and are termed “hollow children” by the populace. The U.N. creates specialized R.U.S.T. personnel to implement Article 21. The U.N. suspects the Amada corporation of being behind the development of a hollow child who breaks into the headquarters of robotics company Bergen after finding he is an open child and having spent his entire believing himself to be human. As a result, a R.U.S.T. team is sent to summon Amada’s C.E.O. before the U.N. Security Council to answer questions.

Binary Domain casts the player as Dan Marshall, the commander of the R.U.S.T. team dispatched to Tokyo to seize Amada C.E.O. Third-person, squad-based, and cover-based combat dominate the gameplay. Players will mainly engage with armies of robots despatched by Amada to stop them; however, instead of just shooting and killing the robots, they can tactically dismember them; removing their arms prevents them from shooting, removing their legs slows them, and so forth. However, this may not be permanent, so that additional work will be required.

Because this is a squad-based game, you can use your squad to assist you in taking out some of the more prominent opponents by encouraging them to focus fire on critical points. Binary Domain also supports voice recognition, so players with a headset can deliver spoken instructions to A.I. squad mates. Without a headset, each console’s conventional controller will have commands assigned to certain buttons. A.I. squad mates will also have a ‘Trust Meter,’ which indicates how much they trust the player with their lives; the higher the trust meter, the greater the danger they are ready to accept. The meter can be replenished or depleted during the fighting and by offering correct or incorrect replies during level talks.

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