Initially set 25 years after the events of Castlevania: Lords of Shadow, Mirror of Fate will tell the story of Simon, a self-made warrior risen by the barbaric tribes of the forest who is on a dangerous quest to kill the one who ordered the dark hordes to devastate his hometown and destroy his parents; Alucard, a mysterious vampire with no memories who awakens from stagnation just to learn the truth about his origins and swears revenge on the one They will fight their fate in many ages just to learn their genuine, unexpected chance.
Mirror of Fate is the first title in the franchise to use stereoscopic 3D in its 3DS version. The movement, on the other hand, is the typical 2D side-scrolling of Castlevania games. The battle system, as was its predecessor, is comprehensive, with several combos, supplementary weapons, and magic. Each confrontation is significant and must be fought with caution. Furthermore, the exploration aspect of the game is now more “metroidvania,” with you having to revisit previous levels with new powers to open barred regions.
Because the game is a relaunch of the series, it has familiar characters, adversaries, and locales from earlier titles. At all times, the player has access to the “Bestiary,” where he can find information on all of the enemies he encounters; the “Inventory,” where he can check all of his acquired powers, weapons, and items; the “Skills” where he can learn how to execute his new abilities known, and the “Map” where he can check where he must go and write notes to remember unreachable areas or fonts to recover his life or mana.
Almost a year later, the game received a significant upgrade: improved visuals (better framerate, HD textures, improved lighting, depth of field, bloom, angle, etc.), enhanced sound (remastered soundtrack, voices, and SFX), a new game mode: the classic Boss Rush, tuned difficulty (no checkpoints for the hardcore problem! ), QTEs removed almost entirely, a new GUI (with improved map screen and enemies’ weaknesses), a polished HUD (with