Gomez was a creature that only existed in two dimensions. He led a contented life in his two-dimensional Hamlet, who lived in a two-dimensional world until he was told a tremendous secret: that there was also a third dimension. However, there is a problem, the great Cube blows up, and Gomez wakes up in his room, ready to navigate this enigmatic third dimension. Gomez is visited by a mysterious entity that goes by the name of Dot. Dot asserts that he is Gomez’s guide and tells him that it is his responsibility to locate all of the pieces of the Cube to fix the planet before the very fabric of reality disintegrates.
The universe of Fez is a three-dimensional space. However, it is always displayed in the game as a two-dimensional plane because it is a side-scrolling puzzle platformer. The perspective can be switched between one of four different views at any moment by the user; in a manner comparable to that of Crush or Super Paper Mario, Gomez navigates the world according to how he perceives it. When viewed from the appropriate direction, two physically relatively far apart platforms can suddenly appear close to one another. Similarly, danger may be blocking Gomez’s way, but if it is moved out of his sight, it will no longer threaten him.
The game aims to locate all 32 Cubes, some of which are entire and others broken into eight smaller “Cube Bits.” To identify and access these objectives, the player will need to use numerous objects that may be moved around in three-dimensional space and the perspective. There are no foes or threats from the environment, and if Gomez passes away, he simply rematerializes at the location of the last piece of stable ground he stood on. There are also many puzzles throughout the game, all of which are optional for the essential completion of the game. These riddles are significantly more nuanced and frequently demand thorough observation of the environment.