Kinect Sports

Kinect Sports

Console Xbox 360
Publisher Microsoft Game Studios
Genre Sport
Region WW
Views 3,676
Downloads 2,808
Released 9 October 2010
File size 6.32 G
3.8/5 (2 votes)
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Kinect Sports is one of the first games released for Microsoft’s Kinect accessory for the Xbox 360, in which movement of the players’ bodies and limbs, rather than a physical controller, is translated onscreen via their Xbox 360 avatars. All of the games included are recreations of real-life sports. There are three primary game modes: a leading event for one or two players locally or through Xbox Live, Party Play for numerous players in a single room, and Mini-Games, which present various sports with various actions. Not every game has the same free-for-all or cooperative modes. The player can also set the difficulty level for AI opponents. Party Play includes variations on the primary sports for up to six players divided into two teams. A session usually lasts fifteen minutes and consists of six rounds. A game is selected by spinning a wheel, and each team must designate a player to compete.

The following sports are included: Beach volleyball* Beach volleyball teams of two characters compete to see who can reach seven points first, but only when there is a two-point differential. There are several serving choices and the ability to jump and hit to smash or block. To pass, build an attack, or return a ball, an arm is extended left or right in the direction of the team member. Passing with two hands is also possible for more precision, and the game registers a tiny touch to land the ball near the net. The first mini-game has you return balls on a distracting field, while the second requires you to return the ball with a specific body part highlighted on the screen. You must return the ball using your head, feet, or hands as directed.

  • Bowling
    Players pick up a ball with their left or right hand and swing it backward and immediately forward before releasing it in the lane. Stepping around and leaning in might help the ball gain momentum. After turning, cross your arm across your chest to achieve the effect. The mini-games have a survival mode where you must hit all pins in a single toss, with varied places for each challenge. You have five chances to miss before the game is done. In the second mini-game, you must hit as many racks of pins as possible in a given amount of time, fast picking up balls to the left or right. A new frame appears only once all nails have been flung over.
  • Boxing
    A boxing battle is viewed from a clear first-person perspective. Players can hit and block high and low, and the strength of the punch is recorded by the game—a standard knockout, a technical knockout, or a  win a game judge’s decision. When knocked down, you must hit the stars over your head to climb back up before the count reaches ten. Multiple blocks allow an opponent to react with a decisive strike, so throwing fists haphazardly is discouraged.
  • Football
    Players must use passes to reach the opponent’s goal in this soccer game. When the ball is in play, various passing possibilities are displayed. The key is delivered by kicking in one of the multiple directions, and the opponent might intercept it by blocking the path or tackling it. You can shoot when you are close to the goal. You try to stop the ball’s route or make a tackle in a defensive posture. As the goalie, you can sidestep and block the incoming shot with your hands, feet, or torso. Otherwise, there is no freedom of movement. The referee has the authority to award penalties and free kicks and call a foul when a player takes too long to pass. A style shot can occasionally be executed using a corner, a throw-in, or a cross-pass into the middle. There is a suitable option where you and another local player in your squad take turns doing actions. The two mini-games include blocking numerous consecutive shots as a goalkeeper, switching places, and target shooting with a goalkeeper.
  • Tennis on the table
    Table tennis matches can be played as singles or doubles. The first to eleven points wins, but only if the gap is less than two points. Players pick up the ball, throw it in the air, and hit it to serve. The ball is returned by extending the arm and swinging left or right. The shot’s intensity and direction are detected. Topspin or backspin can be introduced by raising your arm up and down while returning. The first mini-game requires you to rapidly produce a continual stream of balls, while the second is a rally that continues until you miss.
  • Field and track
    This competition includes the following sports: Hurdles, Sprint, Javelin, Discus Throw, and Long Jump. Each one is played using the same gestures you would use in real life. For example, when doing hurdles, you must run in a fixed posture to gain speed and jump whenever you near a burden. All of the events can be completed in a pentathlon order. A technique is used in both running events to receive an extra boost while running.

The game utilizes Kinect Adventures’ Show Off & Share functionality. Allowing Kinect to record video highlights of yourself while playing the game is an option. These are displayed when an event is completed. They can be shared locally or uploaded to kinectshare.com, which can be downloaded to a PC or transmitted directly through Facebook.

The player gains experience in the single-player mode by competing in events. Amounts of points earned are rewarded with badges and avatar items.

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