Monday Night Combat

Monday Night Combat

Console Xbox 360
Publisher Microsoft Game Studios
Developer Uber Entertainment
Genre Shooter , Strategy
Views 211
Downloads 188
File size 671.3 MiB
5/5 (1 vote)
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Monday Night Combat is a vibrant, futuristic third-person shooter in which cloned warriors compete in confined venues with a live announcer and an audience. Teams of soldiers of various classes play it. Blitz and Crossfire are the two game modes. Blitz is a cooperative game in which a squad of one to four people (bots instead of human players) fight against various waves of adversaries attempting to reach the Moneyball. This central structure must be secured and protected against attacks. There are five different tasks in this game mode, and many different sorts of robots demand a different strategy to overcome. Crossfire is the second game format, played online with two teams of six players. The goal is to seize the opponent’s Moneyball. However, AI-controlled Breach Bots must be guided into the enemy base to turn off the shields first.

In-game money is collected and spent by players. It can activate jump pads, buy upgrades for specific talents and abilities, and build and repair turrets. Turrets can be made in four different ways in fixed locations. They are critical in matches to keep the opposition busy and to protect routes, particularly around the Moneyball. Destroyed foes leave cash behind, and towards the end of the game, a mascot, similar to the dwarfs from the original Golden Axe game, can be followed and hit to make him drop money. Effective resource management is frequently required to achieve good results. When players die, they respawn after a cool-down period but with no money charge.

The player can use various weapons, and objects, reload, zoom, use multiple skills, perform melee assaults, and tease other players. After beating a lot of foes, the player can activate Juice, which temporarily changes the character’s movement and damage. The class picked determines Many other powers, with distinct characters resembling Team Fortress 2. Assault, Tank, Personal, Assassin, Gunner, and Sniper are the six classes.* Assault is a versatile character with an assault rifle and a grenade launcher. He can fire and detonate explosives remotely, fly briefly using hover jets, and charge opponents to knock them out of the arena.

Tank is the most powerful character, yet he is also the slowest. He uses a jet cannon and a rail gun to fight, and his skills include a grenade that may also blind adversaries, a charge attack, and the ability to deploy oneself in a fixed location to inflict more damage while losing less health.

A person is a standard support character like a medic or an engineer. He has a shotgun that may be used to grapple, but his primary weapon heals allies and drains opponents’ health to transfer it to his team. He can hack into turrets and increase their powers, construct a firebase, and launch an airstrike.

The stealth character is the assassin. He moves quickly and attacks with a dagger, transforming into a sword after upgrades. A grapple is an alternate fire. A shuriken launcher is the second primary weapon. His most important abilities are an invisible cloak, a dash attack, and a smoke bomb.

Gunner is another slow yet powerful character. He fights with a minigun and a mortar launcher, which deal significant damage. His slam move pushes foes away, he may deploy himself to deliver more damage, and he can grip and throw opponents, similar to Tank.

Sniper is another speedy character with high accuracy for gamers. His primary weapon is a sniper rifle, which he uses to take out foes from a distance, although he also carries an SMG and a grapple. Among the special abilities are a flak grenade, the ability to build traps that slow down enemies, and a sniper grapple that spins or throws opponents.

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