Space Giraffe

Space Giraffe

Console Xbox 360
Publisher Llamasoft Ltd.
Developer Jeff Minter
Genre Shooter
Views 79
Downloads 40
File size 27.75 M
5/5 (1 vote)
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Ivan Zorzin and Jeff Minter created Space Giraffe, a fast-paced arcade shooter based on the Neon Xbox 360 light synthesizer that Minter wrote for the Xbox 360 interface. The gameplay is similar to that of Tempest. On the rim of a 3D extruded surface, the player controls a Space Giraffe. It may move around the edge and must destroy foes approaching from the surface’s opposite side. Enemy shots must be dodged, or they can be driven back by targeting them.

A line on the surface functions as a zone, stretching or shrinking in response to the player’s performance. The Space Giraffe can collide with foes, knock them off the rim, and fire additional, guidable projectiles while in the zone. Bullets are also delayed in that area. Pods are the name given to power-ups. Up to five can be stored, allowing the Space Giraffe to jump across the whole power zone. Extra lives, faster bullets, a bonus round, or bonus points are available when more than 5 pods are kept.

Bright and colorful shapes dominate the picture. Grunts, Flowers, Boffins, Feedback Monsters, Rotors, Containers, and Zappers are among the opponents with unique attack patterns. The game has over 100 levels and allows users to play fantastic music that syncs with the images.

The Windows version was modified with a new shader library, which was utilized to produce a NUXX mix of the level’s graphic design. It also includes the original XBLA levels’ Acid mix.

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