The Bureau: XCOM Declassified

The Bureau: XCOM Declassified

Console Xbox 360
Publisher 2K Games
Developer 2K Marin
Genre Shooter , Strategy
Views 517
Downloads 327
File size 7.3 GiB
5/5 (1 vote)
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A third-person shooter centered on the Bureau of Operations and Command, known as XCOM. After unintentionally winding up in the heart of an alien invasion, William Carter, a former CIA operative, is recruited by the XCOM bureau to stop it. All of this is placed against the backdrop of a 1960s mood.

During tactical battles, you can use “the Battle Focus system” to slow down time and plan strategic movements to position your agents and swing the tide in your favor. If one of your agents dies, they will not return to the game (permadeath), making surviving a conflict that brutal. Every agent joining a mission can be upgraded and valuable with their perks and specialties. On every task, you go on with two other agents who, like you, build experience by fighting alien invaders. The primary agent kinds are commando, sniper, soldier, and engineer, and they are confined to the weapon with which they are most proficient, which can be a sniper rifle, machine gun, handgun, or shotgun. You can allocate enemy weapons as you uncover and examine them later.

All agents are outfitted with a specific device that grants them combat powers. Each of these talents can be enhanced, but several are mutually exclusive. While most agents can only reach level 5, William Carter can reach level 10 and have more devastating skills, such as summoning alien Silacoid or alien-style drones to fight alongside you and even using mind-control to make enemy combatants, even elites and commanders, fight for you. Most of the game is based on cover tactics and commanding your agents to flank the opponent or use their talents to aid you. You can also cure your agents and yourself, saving a fatally injured agent from dying. If that agent is you, you must command one of your comrades to come and revive you while there is still time.

You’ll explore the XCOM base between missions and interact with various individuals, which may lead to minor side tasks. During starting interactions, you may be prompted with several choices that may have a negligible impact on certain aspects of the game, such as whether to cover up the plot or bring it to light but ending dialogues allow you to enquire about items to learn more about adversaries, research, and other events. The mission map displays front-line news, minor missions that allow you to get additional experience, agent missions that will enable you to dispatch your agents to obtain new persons or technology, and critical missions that advance the story.

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