Tom Clancy’s Splinter Cell: Conviction

Console Xbox 360
Publisher Ubisoft
Genre Action , Adventure
Region WW
Views 2,595
Downloads 1,156
Released April 13, 2010
File size 6.79 G
3.9/5 (1 vote)
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Sam Fisher has become a damaged man after all that happened in Tom Clancy’s Splinter Cell: Double Agent. He no longer gives a damn about the Third Echelon or even the United States of America as a whole. His hunger for vengeance is the only thing that continues to drive him at this point in his life. as a means of exacting punishment for the murder of his daughter. One day, he gets a clue that leads him to Malta, but before he can act on it, an old friend calls: Anna Grmsdottir, who used to be his liaison officer. She reveals to Fisher that his daughter Sarah is still alive, but of course, this is not done without a sly ulterior motive on her part. Therefore, for Fisher to be able to see his daughter once more, he will need to save America once more. However, the question is whether or not Anna is telling the truth.

Once more, the player observes what Sam Fisher is doing over his shoulder as he progresses through the levels to complete his objectives, which might range from eliminating particular targets to detonating certain objects. In contrast to the methods utilized in the earlier parts of the series, Sam favors a more straightforward approach. Even though sneaking about and hiding behind cover are still crucial elements of the gameplay, Sam no longer gives a hoot about the lives of the people he’s fighting. As a result, he’s gotten rid of the majority of the weapons and tools he used to have. Therefore, rather than evading the foe, the player will primarily concentrate on finding the most effective means of eliminating the targets.

To assist him in this endeavor, the player has access to a vast assortment of weaponry, some of which have sound suppression and others do not. These include various grenades, such as frags, remote mines, or a sticky camera that enables Sam to scout an area from a distance once again, lure enemies away, or simply explode in their faces. All weapons have the potential to be upgraded a total of three times, which will result in increases in their power, range, and accuracy. These upgrades can be purchased using points obtained from completing objectives and “P.E.C.” challenges. The Player vs. Environment Challenges consist of various tasks, such as eliminating five opponents using the “Death from Above” move or with a silent headshot, among other things.

Additionally, the attribute “Marks” is present on each weapon. The player can label as many foes as the weapon they use will allow with a gray arrow, allowing them to be seen even through closed doors. However, the markings are crucial because they are used for the new “Mark & Execute” feature. When Sam Fisher successfully takes down an opponent using hand-to-hand combat, the arrow indicating which adversaries are within range of his current weapon will turn red. The user then pushes the execute button; at this point, Sam will perform a slow-motion attack that will kill any designated foes within range, effectively resulting in an instant kill.

A specter of Sam will stay at his previous location if an adversary sees him but can evade capturing successfully. Because of this, the place where the adversary believes Sam is hiding has been revealed. While everyone is focused, the player can arrange his flanking move to the situation. Additionally, loud noises will divert the adversary’s attention, causing him to turn his back on Fisher.

Tom Clancy’s Splinter Cell Conviction includes, in addition to the single-player experience, a comprehensive multiplayer mode for two players. The following are the five game modes accessible to players: * Coop-Story – This campaign takes place before the events of the main game. It puts the players in the shoes of the agent’s Archer (Third Echelon) and Kestrel (Voron), who must recover four Russian EMP weapons before being sold on the black market. * Free Play – This option allows players to play the game however they like without restrictions.

Hunt is a mode in which the players are tasked with gradually removing all adversaries from the map. The challenge level will increase if they are found, and more adversaries will come.

In the “Last Stand” mission, the players must hold off wave after wave of assailants while protecting an E.M.P. device.

Duel is a mode in which the agents fight each other and AI-controlled foes simultaneously. They receive points for each kill, and the player with the most points wins the match.

Infiltration is a type of mission in which the players must sneak around undetected to complete the task.

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