Tom Clancy’s Splinter Cell: Double Agent

Console Xbox 360
Publisher Ubisoft
Genre Action
Region WW
Views 1,980
Downloads 742
Released October 17, 2006
File size 6.16 G
3.7/5 (1 vote)
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A tragedy occurs in the splinter cell in Sam Fisher’s first next-generation adventure. Soon later, Sam’s life implodes around him. He grows further away from Third Echelon. He even goes so far as to have himself arrested.

But it’s all part of the strategy. Sam Fisher is now a double agent, working for the NSA and the JBA, or John Brown’s Army, a terrorist organization. Sam is still, for the most part, a good man. But will that continue? Will Sam do the right thing for the NSA and bring the organization to justice, or will the terrorist group overpower and defeat him?

Your decisions have an impact on the outcome. Moral dilemmas will arise at various points throughout the game. Do you shoot a prisoner to gain the trust of the JBA, or do you wait and keep the NSA on your side? Whatever decision you make, your faith in one will decrease while your trust in the other will increase. This trust system is a brand-new feature in Double Agent.

Shadow and stillness are your greatest allies as you progress through ten tasks. You can come in with your guns blazing but won’t go far. Sam must sneak behind boxes and walls, hide under trucks and tables, sneak through well-guarded locations, and breach electronic, fingerprint, voiceprint, and retinal secured doors like a master spy. You must question or hack enemies for keycodes and combinations, and you can knock them unconscious or kill them. You can let an enemy guard go by while dangling by a rail, or you can reach up, grab, and fling him to his doom. Your mouth is your most potent weapon. Whistle an opponent in your area, then sneak around him as he abandons his patrol to investigate the noise source. Your customizable weapon is merely a backup.

As a double agent, Sam will be sent on numerous missions. You’ll go to the JBA headquarters in New York City, travel to the Congo to save a soldier, and board a cruise ship in Cozumel wearing shorts in broad daylight with little cover, prompting you to adapt your stealth patterns. You’ll find yourself in the heart of a war-torn metropolis, caught between insurgents and the military, both of whom want you dead. Your assignments are diverse and can all be performed without a single bullet.

The multiplayer mode is identical to previous Splinter Cell games. You play as either a spy or a mercenary; spies are played from the conventional third-person perspective, and mercenaries are from the first-person perspective. Spies are assigned to steal critical information, while mercenaries are given to kill the spies and protect the documents. Each faction has its own set of weapons and equipment. Spies lack conventional armament, which means they cannot kill mercenaries, but they do have a variety of gadgets and equipment to aid them. Mercs are equipped with powerful weapons, grenades, and the ability to switch between visual modes.

The PS3 version adds a new female spy character (multiplayer), two new maps based on a new location (multiplayer), a new set of co-op tasks, and various changes to the current material.

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