XCOM: Enemy Unknown

XCOM: Enemy Unknown

Console Xbox 360
Publisher 2K Games
Genre Role-Playing
Region WW
Views 1,092
Downloads 443
Released October 9, 2012
File size 7.93 G
5/5 (1 vote)
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XCOM: Enemy Unknown is a reimagined remake of X-COM: UFO Defense, a turn-based tactical strategy game with role-playing features. The game takes place shortly when aliens are invading Earth. The player is placed in command of the elite international military group XCOM (Extraterrestrial Combat Unit), entrusted with defending Earth from invaders as military operations frequently fail. This is accomplished via a series of missions in which the player commands a small troop. The more considerable managerial aspect is addressed between tasks through research and development to build new technologies and weaponry using captured aliens and technology acquired from the missions. As a result, the underground HQ is enlarged with new structures, and the player is also in charge of managing funds and monitoring alien activity. Players must also maintain control of their emotions. If a particular region of the country is left ignored for an extended period, the local government will reduce its contributions to XCOM financing, impeding overall progress. There are also frequent cutscenes that advance the plot.

A squad of four to six soldiers is chosen from a pool of roughly twenty for missions. Missions are frequently placed in limited areas centered on a particular building. Missions are portrayed in a 3D isometric floating view, and most of the site is shrouded in fog until the soldiers reveal it with their line of sight. Solid walls frequently become invisible while browsing to provide a complete perspective of the world. After directing soldiers and devising an attack strategy, it is feasible to transition to a much closer tactical view to determine how to attack. The action is carried out in turns, and percentages based on the soldiers’ abilities and placements are used to decide how booming the activities are. Terrains are frequently totally destructible, necessitating the search for a new cover or changing the approach after a portion of the environment has been blown up. As a result, both active camouflage and suppressive fire can be utilized to avoid opponents. Based on their performance in their first mission, soldiers are promoted to a specific class (Assault, Heavy, Sniper, or Support). Promotions grant access to special support abilities and new weapons. Soldiers’ looks, powers (including healing), and loadout can be modified freely. In addition to ordinary weapons, some aliens, such as the Thin Man, may poison soldiers from a distance, and later on, aliens with psychic skills are included. These are also made available to the player through salvage and research. Soldiers returning from missions require time to heal and cannot be assigned to new tasks with total health and abilities, necessitating the management of numerous squads.

Seventy missions are pre-built and are the same for every gamer. The rest (the vast majority) are generated at random depending on the player’s overall progress. Rather than entirely randomizing everything, maps are chosen from a pool of 80, and enemies are placed randomly. Usually, a mission follows an alien crash landing, and three countries always request assistance. The player can only select one, which affects the relationship and finances. The degree of panic in the region or the reward offered (typically new scientists or engineers) can be used to decide. The funds are also used to launch satellites to track extraterrestrial activities via a holographic picture of the Earth known as Geoscape. Still, many of them are required because they have a restricted range. At the same time, satellites are frequently targeted. Thus interceptors must be built to protect them. Satellites can only be launched from specific silos and are pretty expensive. In this case, balanced management is the only way to keep everything under control while maintaining consistent growth.

The campaign can be played in Ironman mode, which prevents the game from saving during missions. One-on-one multiplayer games can be played with a mix of humans and aliens in a single squad, which the single-player campaign does not allow. The inventory system, time unit system, and the grid map that is constantly displayed are all missing from the original game. Troops are also deployed immediately and must not disembark from the truck.

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