Calling

Console Nintendo Wii
Publisher Hudson
Genre Other
Region EU , JP , US
Views 3,467
Downloads 2,882
Released 9th Mar 2010 (USA)
19th Mar 2010 (UK/EU)
19th Nov 2009 (JPN)
File size 2.6 G
4.6/5 (4 votes)
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Introduction

Imagine that a tragic event led to the entrapment of your soul in an alternate universe formed by your memories and experiences. This bewildering place, known as the Mnemonic Abyss, is not of this world. But what if, within it, a ghost decided to capture a living person? Is escape even a remote possibility?

THE GAME’S OVERVIEW AND LACK OF WEAPONS

Calling, a game developed for the Wii, thrusts players into a terrifying supernatural world where they find themselves trapped. While the characters may scour their eerie surroundings for notes and hints to unravel the mystery they find themselves entangled in, the game presents a unique challenge – no weapons can be found! If you were hoping to pick up a ghost-busting ray gun, you’re out of luck. In Calling, the best defense against the ghostly inhabitants is a mad dash in the opposite direction. Running away has never been so strategically important.

THE POWER OF TELECOMMUNICATION

Now, it wouldn’t be much of a game without some form of offensive maneuver, would it? The protagonists aren’t entirely defenseless. Thanks to the magic of…telephones? Yes, you read that right! In the Mnemonic Abyss of Calling, a phone call is not just a way to catch up with friends. Dialing a number on a telephone within this mystical realm can whisk a user from one location to another. It’s like your ghostly Uber service, minus the awkward small talk.

THE CELL PHONE IS A VITAL TOOL

We’ve established that the telephone is your key to teleportation, but what about that trusty cellphone in your pocket? In Calling, your character’s cellphone can receive essential text messages and even phone calls that guide you along your quest. And here’s where the Wii Remote steps into the spotlight. It becomes your actual cellphone, speaker, and all! Who knew that playing a video game could save you on your phone bill?

FLEEING AS YOUR BEST DEFENSE

So, what’s a living human to do in a world filled with ghostly terror? As emphasized earlier in Calling, the tried-and-true method of fleeing is your go-to survival strategy. Not quite the heroic image we associate with gaming protagonists, but sometimes a hasty retreat is the best offense. Especially when ghosts are involved; remember, folks, running shoes are a must-have accessory if you find yourself in the Mnemonic Abyss.

THE MYSTERIOUS MNEMONIC ABYSS

Lastly, let’s not forget the hauntingly beautiful setting of the game, the Mnemonic Abyss. Distinct and otherworldly, this realm serves as a prison for souls that have met a tragic end. But it’s not just a mere backdrop; it’s a character in Calling. The entire game revolves around the mystery of this universe, constructed entirely from past experiences and memories. What’s more mysterious than a ghostly world where even the dead can trap the living?

CONCLUSION

Calling takes players on an unforgettable journey into a world where the lines between the living and the dead are blurred. With the absence of weapons and an unexpected focus on telecommunication, it offers a gaming experience. And remember, if you ever find yourself lost in the Mnemonic Abyss, don’t call for a taxi; just dial a number on the nearest mystical telephone. It’s cheaper, faster, and way more thrilling!

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