Note: This mod is for emulator only.
Author’s channel: https://www.youtube.com/@user-gc4xm2yp2m
Features
Enemy weakness system added.
You can quickly switch conversations with the start button.
The pace of some event scenes has been sped up.
Some unnecessary conversations have been removed.
The conditions for X to join us in rescuing 32 hostages have been changed.
The sound effects and volume of the BGM have been adjusted.
The conditions for rank promotion have been further softened.
While Axl is transforming, the transformation can be released with the player switch button.
Weapon damage and consumption have been adjusted.
Some special weapons have been sped up.
HP and damage of enemies and bosses have been adjusted.
The starting gauge for special weapons has been changed from 25 to 32.
It has been changed so that if you fall, it will happen faster.
The Reploid has been changed to die if attacked three times by the enemy.
Zero will be considered invincible while doing Bakuenjin, Raijinshou, Gokumonken.
The issue with the wall dash jump has been improved.
It has been changed to allow Zero to change direction during the jump attack.
The delay of Zero’s save attack has been reduced.
The sound when receiving a heart tank has been changed.
The camera angles have been changed in some stages.
The travel speed in the Mole Bore stage has been slightly increased.
The location of some enemies in the stage has been changed.
The weakness of bosses has been changed. (Stonekong Soldier)-(Tornado Tonion)-(Hyenard Flame)-(Splash Warfly)-(Snipe Anteator)-(Wind Crowrang)-(Vanishing Gungaroo)-(Ride Boarski)
The cooldown of Tornado Tonion has been increased.
Splash Warfly’s missile tracking time has been reduced.
Snipe Anteator’s sniper gadget has been reduced from six to two.
The delay before Red’s attack has been increased.
Tornado Tonion Stage The mid-boss rotation time has been reduced.
When you gain a HP or Energizer boost, all characters’ maximum gauges are increased. (1.1.5)
The system that gained HP and Energizer boost by taking down boss 8 has been removed. (1.1.5)
The Stonekong Soldier’s starting pattern has been changed to wield the sword. (1.1.5)
The issue where the Heart Tank was not reflected on the resume screen has been fixed. (1.1.7)
If you pass through a certain area within the passage, it will start in that area when you try again. (1.2.1)
Setting the video plugin to softwere has fixed the issue of the boss icon color becoming darker. (1.2.2)
On the weapon acquisition screen, a bug where Zero’s hair was floating in the air has been fixed. (1.2.3)
The issue of not distributing weapons to all Characters when Energy is raised has been fixed. (1.2.4)
The position of the Splash Warfly stage camera viewpoint has been lowered. (1.2.4)
The issue of the Splash Warfly stage camera angle has been fixed. (1.2.6)
The direction (Left, Right) of camera movement has been changed. (1.2.6)
The invincibility time of the Anteator sniper has been reduced. (1.3)
The missile guidance time of the Anteator sniper has been reduced. (1.3)
Axl’s copy shot charge time has been reduced. (1.3)