Ring of Red

Console PS2 (Download Emulator)
Publisher Konami
Developer Konami
Genre Action , Adventure , Role-Playing , Strategy
Views 1,427
Downloads 1,385
File size 329.13 M
5/5 (1 vote)
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A highly classified prototype mech was stolen from the allied forces in southern Japan, and it’s up to you to get it back! Take control of monstrous mechs and brave soldiers. Immerse yourself in detailed 3D ba.

An alternative version of World War II took place twenty years ago, during which both the Axis and the Allies created mecha technology as Armored Fighting Walkers (AFWs). As a direct consequence of this, the fighting continued in various ways, and the contribution of Russian forces to the ultimate defeat of Japan cannot be overstated. In a manner analogous to that of Germany, the war’s conclusion resulted in Japan’s division among the Allied armies. There is now a communist North Japan and a democratic South Japan, both of which are administered independently. There was no apparent reason why Japan’s two halves went to war for four years, but it happened anyhow. It was known as the “Japan War,” It contributed to the continued decline of Japan’s economy while stoking animosity between those living in the North and the South. 1964 finds Masami von Weizegger serving in the armed forces of South Japan as an AFW pilot. During the field testing of a prototype AFW, it was taken by agents of the North Japanese government, and Masami was given the mission of retrieving the stolen material. Amid Masami’s team’s efforts to recover the AFW, they have a military operation that appears to escalate into an all-out war.

Ring of Red is a tactical role-playing video game that takes place in an alternate timeline of Japan after World War II. The players assume the roles of soldiers of the South Japanese military who have been tasked with the mission of recovering a missing AFW. During conflicts, mechs are maneuvered into place on a grid-based battlefield, and depending on the situation, they may combat various opposing units or occupy specific points. As players take turns, time passes, changing the battlefield’s environment, such as the onset of daytime and nighttime and varying degrees of precipitation. All of these things impact the accuracy of weapons and the different kinds of abilities that can be utilized. When either side accomplishes their objectives, the battle is over.

Ring of Red takes the traditional genre of turn-based games and gives it a unique spin by combining turn-based movement with real-time battles. Players are transported into a real-time fight if two AFWs engage in combat on the battlefield. In this battle, players have a limited amount of time to hire one another before they are needed to refuel. Here, the AFW is seen from a third-person perspective, and the player can move it forward and backward, and issue commands to it. The AFW is equipped with a steam-powered cannon that must be pressurized beforehand to fire. The gun can be aimed at either an opposing AFW or support personnel. While in the aiming mode, accuracy steadily improves, and the player is given the option to issue a fire command, which will cause an attack to be launched with the level of accuracy currently displayed on the screen.

Additionally, if two AFWs are close, they can engage can combat by punching each other. Every AFW pilot has impressive statistics and one or more special powers that can be called upon at any moment but can only be used once during each fight. AFWs are distinguished from one another statistically by their four distinct types—the Standard, the Light, the 4-Leg (Heavy), and the Anti-AFW.

Each Airborne Forward Observer Wing (AFW) unit comprises three ground units; one performs the crew role for the AFW while the other two walk alongside it. There are several types of support units, including Infantry, Shooter, Supply, Medical, Mechanic, and Recon. Each of these several categories of “support units” brings a unique set of tactical capabilities to the field, in addition to particular advantages and disadvantages. The skills that are accessible to the units, as well as those they use, are altered depending on the positions they are assigned to. In addition, before becoming usable, most special powers require some amount of time to “charge” in the back ranks. These abilities include the firing of specialized types of munitions (such as flash, heat, smoke, and impact), the laying down of mines or tripwire, the laying down of a barrage of fire, the throwing of grenades, the healing of units, the sniping of specific targets, the boost of morale, the repair of AFWs, the neutralization of enemy effects, and the disarming of enemy mines or tripwire.

Title sequences with an exciting style of gameplay that mixes in-depth strategy and real-time action as you lead the allies to Victor

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