Desmond Miles, a bartender kidnapped to serve a crazy experiment named ‘Animus’ to test a device that can simulate the genetic memory. They want to find something from Altaïr Ibn-La’Ahad- Desmond’s ancestor who lived in 1191. At first, he had some compatibility issues with the device and was fortunate to overcome it, but that did not mean that Desmond was not in danger. He quickly encountered a synchronization problem. After the malfunction, Desmond escape equipment, and Vidic briefed him about the inner workings of the Animus, before the launch of the program guide. Then, Desmond proceeds to enter the Altar’s memories, embarking on adventures, searching for the locations of other pieces of Paradise marked worldwide. Desmond learns that the organization that kidnapped him is related to these things and that they are using him to search for pieces of Paradise. He eventually becomes trapped in the Abstergo lab, causing changes in Animus to create a timeline effect. Can you see strange messages in the future, then wonder what all those images mean and who are their authors?
Like all other beginnings, players will control the character Altar to perform missions with the goal of rising through the ranks of the Assassins Association. The only way is through a series of assassinations. Secret offices in the city are great scouts. You can interrogate, eavesdrop, track, and meet with informants, based on which to collect important items along with specific plans. However, the road does not stretch in a straight line to cause boredom. The system will sometimes make you more busy collecting flags, being hidden somewhere or rushing abduction missions to rescue innocent people. In terms of extent, can be seen the humanities are not small in this game.
As a professional assassin, you need to keep your professionalism through each level. Any action taken out of control or making loud noises will draw attention to the enemy. Everything comes here as broken. To make this even better, the developer has a special feature built-in, which makes the character aware of other people’s attention to them with colors (red means being under the guards pay attention). This problem is quite simple to solve, look for a place to hide, merge with the flow of people on the street or sneak into the wandering scholars until everything returns to equilibrium. Sometimes, faced with too many enemies, use the sword to fight and defend their own lives.