About the game:
I set out to create this game for two main purposes.
The first was to write music, specifically focusing on guitar, bass and drum. I wanted a challenge to write pieces I wouldn’t usually try, ranging from heavy to ambient styles.
The second was to create a Pokemon experience that I always wished the games would provide. Some of these being:
The ability to use any line of Pokemon in your team and have them be viable for the entire journey.
Allow almost all Pokemon lines to have three or more evolutions.
Create a difficulty in which you cannot simply just over level to breeze through the game.
Story:
The story is linear and was not my main focus for the game, so don’t expect anything fancy. Simply put, you are a young trainer aspiring to become champion of the realm. To do so requires obtaining 8 gym badges and defeating the current champions. On your journey, a local professor asks you to collect data on Pokemon as he has noticed a disturbance in the aether, that being a rise in chaotic energy. The realm and all living things rely on the balance of the aether and chaos to live. As you progress, the chaos energy seems to be growing in large amounts and not through simple natural means…