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Download Tom Clancy’s Splinter Cell: Double Agent rom

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– Patch v1.02a
– Widescreen support with ThirteenAG’s script on the main game, dgVoodoo for the multiplayer mode on Windows 7 and newer
ThirteenAG’s script fixes many crashes (and probably fixes some of the unresolved issues below)
– Limited the framerate to 300FPS and unlocked the screen refresh rate
– Enhanced night vision goggles show black screen with gray stripes
– Tested OK on Windows 10

Unresolved issues:
– Game crashes with a runtime error – Game may often crash on saving and loading screens, as well as upon being maximized from the taskbar. Usually, it is followed by a C++ runtime error. A save file may be unusable and game will crash everytime when trying to load it. Similarly, a game may always crash when trying to save after a particular point, forcing the player to replay the level.
– Broken input when typing profile name – If the player changes controls and tries to make a new profile, the letters will not match key input. In the controls menu reset the controls to default values.
– Blurry screen during first person view – When player controls the character in first person view during two short interactive cutscenes, the screen turns very blurry.
– Pause menu letters and GUI elements appear during gameplay – During gameplay sometimes some letters or other element from the pause menu shortly appear on screen.
– Enemies releasing steam – Sometimes when an enemy is shot, kicked or put on floor after being carried they start releasing steam that can hurt the player.
– Enemies respawn after being killed – In Kinshasa (Part 2) some enemies in the streets near the buses keep respawning after being killed.
– A door in Emile’s office leading to his bedroom cannot be opened, as the “open door” action prompt disappears too quickly. – Stay close to him. If the door closes or Emile goes to sleep, it cannot be opened again, or enter the room in later JBA HQ missions where the bug does not appear
– Game hangs after defusing the bomb in JBA headquarters – After defusing the bomb an in-game cutscene starts, but does not continue to play. – Before defusing the bomb switch to 4:3 or 16:10 resolution in the display options menu.
– Game crashes when using a weapon’s scope – If the game crashes for some people when it’s in 16:9 when using the scope on SC-20K and using the sniper rifle in the Kinshasa mission, making the player unable to complete the mission. Switch to a 4:3 resolution.

Potential resolved issues:
– Unable to load save through the “Continue”, game crashed when loading saves manually – Load the mission first, then load the progress once the mission is running.
– Broken controls during safe cracking and mine assembly – During safe cracking or mine assembly minigames the game does not react to player input, because it is tied to player speed. – Hold the left or right movement key and scroll up/down with your mouse wheel(player speed) until the game starts accepting input.
– Coast guard gets stuck in the door on Cozumel – This bug occurs while the game is set not to remove certain environment objects when Environment Detail option is set to “High”. Mistakenly, the door appears to be one of those objects. – Set Environment Detail to Low in display options
– Kinshasa (Part 2) map is too bright – Kinshasa (Part 2) map becomes excessively bright when user sets SimpleShader option to False in game’s configuration file to improve visual quality. – Set HDR Rendering to Off in display options

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