Pokémon Sacred Phoenix
Console | Windows |
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Views | 34 |
Downloads | 48 |
File size | 838.59 M |
ABout
Welcome to the kingdom of Keltios! I have the honor to present my fangame project: Pokémon Sacred Phoenix. Born on June 23, 2018, here it is officially presented in the community!
Currently developed on a heavily modded version 24 of PSDK, this ambitious project aims to bring audacity and originality both in terms of the scenario and Pokémon gameplay while retaining the very essence of this famous license. In the long term, it is on the open-source Godot engine that I want to develop on, because it is the only way to make a fangame worthy of my ambitions.
In the spirit of the Relic Castle’s game jams, this project that will be free of public use in order to allow everyone to benefit from it, but also to be able to make a contribution to the edifice.
Features
– A mature scenario rich in myths and legends, and where the Legendaries are honored as gods.
– Three Dragon Starters: Dratini, Bagon and Gible. All three final forms have their Mega-Evolution.
– Unique tilesets for a medieval-fantasy atmosphere
– Mapping using the terraforming technique: all Keltios maps have a realistic relief and are perfectly joined. This provides an organic environment and a semi-open world that will allow soaring in the sky between all areas.
– An orchestral soundtrack by Pipevanes and Braxton Burks!
– 3 rivals
– 10 Augurs (replacing Gym Leaders), 2 of which are optional. Each will give a Talisman, equivalent to a badge.
– Two sects that will act as Teams: the Cult of Darkrai and the Cult of Giratina.
– Fully customizable difficulty, from Assist Mode to Giratina’s Hell (hardcore Nuzlocke).
– You can forfeit to most trainers and thus decline the battle (but it will be perceived as a dishonor by your party). It is also possible to explore Keltios without battle-capable Pokémon, but be careful not to make unfortunate encounters!
– A Game Over is present and can be triggered in three ways: being defeated by a hostile enemy (death match), being killed by one of your own Pokémon or having all your creatures die (with an optional Black Out Clause).
– Follow Me: you first Pokémon walks by your side. This can be toggled by [Ctrl] key and has implications on the gameplay.
– Presence of holy and cursed places. This impacts your magic and the behavior of your Pokémons.
– Shiny encounter chance increased to 1/1074. Shinies have better IVs.
– Alpha and Noble Pokémons ! https://www.sacredphoenix.fr/res/Images/Prez/Icones-16px/alpha_16px.png They have a greater chance of being shiny because of their perfect IVs (1/266 and 1/64 chances respectively).
– Speed-up button ([F5] key).
– An internal clock for the game with its own calendar and season management.
– Harvest of Keltios: many wild plants can be harvested in the lands of Keltios and require no maintenance. Their productivity depends on the season, but the Floral Gift (a passive ability possessed by fully evolved Grass Pokémons) can speed up an almost ready harvest.
– New potions and healing items adapted to the old era of Keltios.
– A mining system allows you to collect the raw materials needed for crafting, including the creation of Pokéballs.
– Field Effects: Like Pokémon Reborn, battlefields will have a very significant influence on the power of attacks and will combine with weather and auras. The number of weathers will also be extended.
– Caught Overhaul: The capture mechanics have been revisited. A Pokémon that is not weakened or of too high level can deflect balls. Conversely, weakening them will significantly increase your chances of capture! At the same time, the Apricorns-based Pokéballs – the only ones present in Keltios – are rebalanced and offered in three levels of quality. Thus, each one of them will have its utility.
– Death Overhaul: The death of Pokémon will be a reality in Keltios: you will be able to lose your magical creatures if they are hit too hard. This can be set in the options (disabled / realistic / Nuzlocke mode). A reincarnation system is present and allows you to get some ghost Pokémons!
– Overkill mechanism: Grants a XP boost in case of a powerful fatal blow, but beware not to bloodshed too often.
– Loyalty Overhaul: Many parameters influence the feelings of your Pokémons. Gain their trust by giving them food or massaging them. Their level of friendship will have a real influence on battles and will determine how loyal they are to you. You can also instill fear in them to gain respect.
– XP Overhaul: Depending on the importance of the fights, the experience gain will be more or less important. At the same time, an original soft level cap greatly accelerates the experience gained if your Pokémon is underlevel and reduces it by half if your Pokémon is too high level. The overlevel also reduces the dread felt by your magical creature, which will impact the obedience they have for you. This effect can be compensated with high friendship.
– Pokémons can evolve mid-battle and trade evolutions are replaced by alternatives ones.
– A Keltios Pokédex made up of around 500 creatures, of which 15% are Fakemons and regional variants (known as “ancient” forms). New Mega-Evolutions are also present!
– Two new types: Shadow and Light. It will be possible to grant one of these two types to your Pokémon through a ritual.
– A rebalanced type chart!
– Status moves are divided into three sub-categories: buff, debuff, and terrain.
– Effectiveness Overhaul: Chances of hitting with a debuff move are influenced by type affinity. Affinity also influences the chances of inflicting a side effect and the rate of indirect or fixed damage.
– Statuses and critical hits have been overhauled.
– Haxx smoother: Minimizes the luck/bad luck discrepancies that frustrate players in battle. This will be done by taking into account the success or failure of the last actions. For example, if you failed your Blizzard, the next one will have more chances to succeed, and vice versa.
– EVs and IVs will be visible on the stats. The Pokémon summary will also include much more information than in the official games. (Great for fans of RPG feats).
– The EV system is rebalanced and expanded to be closer to what it was in Gen 1 / Gen 2, rewarding trainers who train the same Pokémon over the long term.
– Possibility to curse, strengthen or bless the IVs of your Pokémon in order to minimize or maximize them. All your magical creatures will have a chance to become “Perfect”. The nature in battle can also be modified in the same manner as mints.
– The hermaphrodite gender for Pokémons and egg groups redone from scratch.
– Each Legendary Pokémon will have its own Legendary move and/or Ability, reflecting its divine power over the world.
– A craft system with the smithing art.
– Double and Triple battles with the possibility of meeting wild Pokémons in pairs or triples (the latter is a horde battle.)
– Wild Pokémons that will act as bosses and will be fought in 1 vs. 2. In return, they will be able to call for reinforcements in the manner of the SOS battles in SM/USUM.